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Gold Hunt specialized high-speedjeep (Piloted by Dr. Inferno's henchmen) supersonic jet with twin firing missiles (piloted by Agent Fuse) |
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Deep Sea Quest Tactical operations sub (Piloted by Agent Chase & Agent Charge) Break Jaw's firing cannon ( piloted by Break Jaw) |
A crazed doctor, Dr. Inferno, often sends his henchman and cyborgs on missions to steal treasure or terrorise the city. Formerly helping the agents, Inferno lost his arm to an explosion and blamed it on the agents. He established a base at a volcano and hired men as his henchmen. The agents are always included in a set, along with a special vehicle. The sets serve as story starters, allowing children to link them all together to form a "Master Plan." There are four agents, but two more appear in Agents 2.0. Agent Chase is the most common and comes in most every set. Agent Fuse is hard to find seeing he only comes in three sets. Agent Charge is also hard to find, since he also only comes in four sets. Agent Trace is very rare, since most sets she comes in are very expensive. Agent Swift and Swipe are exclusive to the sets they come in, which are Ariel Defense Unit and Gold Tooth's Getaway. There are many henchmen of Dr. Inferno, mostly they are deformed or robots. Dr. Inferno is part robot himself, since his right arm is a metal hand. The Agents have an undercover truck as their base, and Dr. Inferno's is a large volcano. The Agent scheme color is navy blue, lime green and light grey, Dr. Inferno's is orange and black.
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Twin turbine engine speedboat (Piloted by Agent Chase) Break jaw's tower (controlled by break jaw) |
There were total 13 missions waiting for the agents: Mission 1: Jetpack Pursuit, Mission 2: Swamp Raid, Mission 3: Gold Hunt, Mission 4: Speedboat Rescue, Mission 5: Turbocar Chase, Mission 6: Mobile Command Center, Mission 7: Deep Sea Quest, Mission 8: Volcano Base , Gold Tooth's Getaway, River Heist, 4-Wheeling Pursuit, Robo Attack & Aerial Defense Unit.
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